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Judul Aplikasi Pendaftaran Turnamaen Game Berbasis Android
Pengarang A'an Arlanda
Penerbitan Pangkalpinang : ISB Atma Luhur, 2021
Deskripsi Fisik xv, 106 hlm :Ilus ;21 x 29 cm
Subjek Aplikasi Pendaftaran
Abstrak The android-based game tournament registration application was created to improve the performance of online registration in which in the process participants are required to come to the location of the tournament organizer, then wait for the queue, so that in that time span, most of the participants' activities are waiting which results in boredom This is not efficient because the time that can be used for rest or other activities runs out of waiting. From these problems, technology is needed to facilitate participants in registering. The online registration application in this study was designed based on Android and used the Prototype methodology, the Object Oriented Programming (OOP) method. The results obtained from the online registration application is an application that allows the participant registration process to reduce time span, provide game selection, schedules, regulations, criticism and suggestions, and save time.
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Lokasi Akses Online repository.atmaluhur.ac.id

 
No Barcode No. Panggil Akses Lokasi Ketersediaan
10566/919 919 A'AN 2021 Baca di tempat Perpustakaan Atma Luhur - Rak Skripsi TI Tersedia
Tag Ind1 Ind2 Isi
001 INLIS000000000008317
005 20211103033208
007 ta
008 211103################|##########|#|##
035 # # $a 0010-1121000061
084 # # $a 919 A'AN 2021
100 0 # $a A'an Arlanda
245 1 # $a Aplikasi Pendaftaran Turnamaen Game Berbasis Android
260 # # $a Pangkalpinang :$b ISB Atma Luhur,$c 2021
300 # # $a xv, 106 hlm : $b Ilus ; $c 21 x 29 cm
520 # # $a The android-based game tournament registration application was created to improve the performance of online registration in which in the process participants are required to come to the location of the tournament organizer, then wait for the queue, so that in that time span, most of the participants' activities are waiting which results in boredom This is not efficient because the time that can be used for rest or other activities runs out of waiting. From these problems, technology is needed to facilitate participants in registering. The online registration application in this study was designed based on Android and used the Prototype methodology, the Object Oriented Programming (OOP) method. The results obtained from the online registration application is an application that allows the participant registration process to reduce time span, provide game selection, schedules, regulations, criticism and suggestions, and save time.
600 # 4 $a Aplikasi Pendaftaran
856 # # $a repository.atmaluhur.ac.id
990 # # $a 10566/919/AL/H
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